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The Fugitive – START
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Welcome to Corte Brique.

You must now divide into three roles. Each role may be taken by one person or by a team.

The Fugitive needs speed, independence and quick decisions.

The Hunters need persistence, observation and good judgement.

The Observers need a clear head, a good memory and an eye for the whole valley.

Choose your roles now.

You already have everything you need. Each role should take the items intended for them.

The Fugitive must take the colourful hat and wear the lanyard.

The Hunters and Observers take the walkie-talkies. They may speak to each other at any time.

The Fugitive has no radio.

The Hunters and Observers begin with six thousand points, but the exact score remains hidden.

From now on, one hundred points disappear every minute.

The Fugitive can take points by choosing routes and completing challenges.

The Hunters can recover points by completing their own challenges.

The longer the Hunters wait, the more points the Fugitive may collect, and the more chances the Hunters have to recover points successfully.

If the Hunters catch the Fugitive and scan the tag on the lanyard, the Hunters’ remaining points become the final team score.

If the Fugitive reaches the final point first without being caught, or if the Hunters decide to let the Fugitive escape, the Fugitive’s points become the final team score.

Seeing the Fugitive is not enough.

The tag must be scanned for the capture to count.

At the end, all three roles must reach the final point.

Fugitive, leave immediately after this message.

Head to the entrance of the dam and scan your first tag.

Hunters and Observers, stay here and follow the instructions you receive.

The game starts now.